Initialize engine version: 5.3.6f1 (29055738eb78)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 820M (ID=0x1140)
    Vendor:   NVIDIA
    VRAM:     1999 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\ES2.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\BehaviorDesignerRuntime.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\BehaviorDesignerRuntime.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween50.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Completed reload, in  1.460 seconds
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

Initialize engine version: 5.3.6f1 (29055738eb78)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 820M (ID=0x1140)
    Vendor:   NVIDIA
    VRAM:     1999 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\ES2.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\BehaviorDesignerRuntime.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\BehaviorDesignerRuntime.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween50.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading D:\game\The Final Station\TheFinalStation_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Completed reload, in  0.081 seconds
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\The Final Station\TheFinalStation_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

UnlolodTdTime: 2866.353058msm

Fallback handler could not lFaa llbarak handlameco/The Finaoal SitationDTheF:n/gatae/tion_Dnta/Mono/ion/TheFinalSftati4n
Data/Mono/XInputInterface64
Fallback handler Fould nllba lk handlebraryoulD:/ga le/TheoFinalaSta ion/TheFinaly tD:t/game/The Fin/.\l StapuioInterfacnalSta
tion_Data/Mono/.\XInputInterface64
Fallback handler could not loFdallbacry D:dl/r cme/ld net Finaloa Statraon/ThDF/gaaSme/Then Fata/MoSno/XIn/TutIntelrtface64
ation_Data/Mono/XInputInterface64
Fallback handler could not load library D:/game/The Final Station/TheFinalStation_Data/Mono/libXInputInterface64
Fallback handler could not load library D:/game/The Final Station/TheFinalStation_Data/Mono/libXInputInterface64
Fallback handler could not load library D:/game/The Final Station/TheFinalSFaallbaData/Molo/e\libXInp notItteloafac l64
ary D:/game/The Final Station/TheFinalStation_Data/Mono/.\libXInputInterface64
Fallback handler could not load library D:/game/The Final Station/ThFFanlllback handle/Monoul/li bot loadInterrary D:
game/The Final Station/TheFinalStation_Data/Mono/libXInputInterface64
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
IOException: Sharing violation on path D:\game\The Final Station\TheFinalStation_Data\customLog.txt
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 
  at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0 
  at System.IO.File.AppendText (System.String path) [0x00000] in <filename unknown>:0 
  at DeadcowBox.MyLogger.LogIt (System.String text) [0x00000] in <filename unknown>:0 
  at SteamManager.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1919.
Total: 5.311778 ms (FindLiveObjects: 0.261423 ms Crea
UnleoOabdjieng 2 puiusgd:A ss.t1 t5 r9d0 mes MeaorkObsaeec Lsa:ded4 .8j5ct5 5ow:ms  1elet
OTjetta: :.016489 ms)
3
8 ms (FindLiveObjects: 0.269875 ms CreateObjectMapping: 0.175690 ms MarkObjects: 6.498748 ms  DeleteObjects: 0.016301 ms)

Steam Manager Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steam Manager Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2960 -> priority: 1 
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 23.241899 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6866.
Total: 22.376123 ms (FindLiveObjects: 0.534317 ms CreateObjectMapping: 0.874227 ms MarkObjects: 20.901165 ms  DeleteObjects: 0.065204 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 6854.
Total: 18.394403 ms (FindLiveObjects: 0.480583 ms CreateObjectMapping: 0.599522 ms MarkObjects: 17.272638 ms  DeleteObjects: 0.040451 ms)

NullReferenceException: Object reference not set to an instance of an object
  at ExtensionsColor.SetAlpha (UnityEngine.UI.Image image, Single a) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.SetSelected (Boolean selected) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.UnselectAll () [0x00000] in <filename unknown>:0 
  at PauseMenuButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
InControl.InControlInputModule:ProcessMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
InControl.InControlInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ExtensionsColor.SetAlpha (UnityEngine.UI.Image image, Single a) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.SetSelected (Boolean selected) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.UnselectAll () [0x00000] in <filename unknown>:0 
  at PauseMenuButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
InControl.InControlInputModule:ProcessMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
InControl.InControlInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ExtensionsColor.SetAlpha (UnityEngine.UI.Image image, Single a) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.SetSelected (Boolean selected) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.UnselectAll () [0x00000] in <filename unknown>:0 
  at PauseMenuButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
InControl.InControlInputModule:ProcessMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
InControl.InControlInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ExtensionsColor.SetAlpha (UnityEngine.UI.Image image, Single a) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.SetSelected (Boolean selected) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.UnselectAll () [0x00000] in <filename unknown>:0 
  at PauseMenuButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
InControl.InControlInputModule:ProcessMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
InControl.InControlInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ExtensionsColor.SetAlpha (UnityEngine.UI.Image image, Single a) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.SetSelected (Boolean selected) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.UnselectAll () [0x00000] in <filename unknown>:0 
  at PauseMenuButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
InControl.InControlInputModule:ProcessMove(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
InControl.InControlInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at ExtensionsColor.SetAlpha (UnityEngine.UI.Image image, Single a) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.SetSelected (Boolean selected) [0x00000] in <filename unknown>:0 
  at PauseMenuButton.UnselectAll () [0x00000] in <filename unknown>:0 
  at PauseMenuButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
InControl.InControlInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.410538 ms

Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 4990.
Total: 13.557774 ms (FindLiveObjects: 0.266253 ms CreateObjectMapping: 0.405718 ms MarkObjects: 11.572046 ms  DeleteObjects: 1.313152 ms)

Steam Manager Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4967.
Total: 12.426952 ms (FindLiveObjects: 0.357419 ms CreateObjectMapping: 0.446773 ms MarkObjects: 11.603441 ms  DeleteObjects: 0.018716 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 29e8 -> priority: 1 
